This is a Crossgrade, a full retail version of Samplitude 11, fully upgradeable to all future versions of Samplitude. The ONLY difference is you are paying less than the normal price by owning another competing audio software program (i.e. Cubase, ProTools, Logic, Sonar, etc.). Simply tell us what software you own, and you can order the full retail version of Samplitude 11 for this discounted price.
Samplitude 11 is a purely native PC software and therefore independent of proprietary audio hardware. Basically, that means the program works just as well on a laptop as on an audio workstation with dozens of inputs and outputs.
Even the standard version offers you everything you need for your productions: Up to 128 tracks and 64 busses at a sample rate of up to 384 kHz.
Samplitude provides all of the freedom you need to choose your own system. MME, ASIO*, and WDM support all important driver models.
The new version 11 also features improvements to workflow and operation suggested by users to make Samplitude even more intuitive and easier to customize.
The Hybrid Audio Engine includes a combination of a Low Latency and High Latency Engine.
The Low Latency Engine reduces response times when calculating track effects and enables Live Monitoring at lower latencies.
The integrated High Latency Engine, on the other hand, brings about more effective system utilization, which allows for the integration of sophisticated object effects, object auxiliaries & surround functions.
The Hybrid Audio Engine is based on the ASIO driver system and, thanks to its low input/output delay at the same performance levels, optimizes the system especially when working with software instruments and other plug-ins.
The combination of the two operating styles (with latency compensation of course) is also possible. This makes the software perfectly suitable for current requirements of the production process.
Object-Oriented Editing
As well as the classic track-related editing options, Samplitude also provides object-level editing. This provides new opportunities for mixing and sound design.
The audio material may be split into any number of objects and moved on the track freely. Every object can be edited with fades and effects, e.g. equalizer, timestretching, pitchshifting, or VST plug-ins. Even aux sends are possible at object level. This means that the aux send is only active for this object, making complicated automation unnecessary. The object editor offers real-time access to an object's settings.
All settings at the object level are calculated in real-time during playback; no new files are written to the hard drive. This saves space on the hard drive and allows settings to be changed again at any time.
For example, you may discover that individual words from a vocal track require a pitch adjustment, so you could split each word, even every syllable into a single object.
Each of these individual objects may be corrected with the real-time pitch correction function or edited in terms of volume and panorama or with fades and crossfades. Every object even features a complete range of effects and inserts for DirectX and VST plug-ins.
System requirements
Optional:
Burn CD/DVDs with CD/DVD Recorder
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